{ "objectName" : "medievalchandelier", "rarity" : "Common", "category" : "light", "price" : 525, "description" : "If this were a videogame, this might fall down and crush someone.", "shortdescription" : "Glitch Chandelier", "race" : "glitch", "maximumLiquidLevel" : 0.2, "apexDescription" : "An iron chandelier. A good way to light a large room.", "avianDescription" : "A way of suspending lights from the ceiling so they reach out across the room.", "floranDescription" : "Hanging fire make Floran nervouss.", "glitchDescription" : "Identify. A Glitch chandelier. One of the few sources of heat within a Glitch castle.", "humanDescription" : "A metal chandelier. It appears to cast long shadows.", "hylotlDescription" : "This chandelier bathes its surroundings in an orange glow.", "statusEffects" : [ ], "lightColor" : [179, 149, 107], "lightPosition" : [0, -1], "flickerPeriod" : 0.3, "flickerMinIntensity" : 0.95, "flickerMaxIntensity" : 1, "flickerPeriodVariance" : 0.075, "flickerIntensityVariance" : 0.025, "inventoryIcon" : "medievalchandeliericon.png", "orientations" : [ { "image" : "medievalchandelier.png:.", "imagePosition" : [-16, -16], "animationPosition" : [-16, -16], "direction" : "left", "flipImages" : true, "spaceScan" : 0.1, "anchors" : [ "top" ] }, { "image" : "medievalchandelier.png:.", "imagePosition" : [-16, -16], "animationPosition" : [-16, -16], "direction" : "right", "spaceScan" : 0.1, "anchors" : [ "top" ] } ], "soundEffect" : "/sfx/objects/torch.wav", "animation" : "medievalchandelier.animation", "animationCustom" : { "sounds" : { "on" : [ "/sfx/objects/torch_on1.wav", "/sfx/objects/torch_on2.wav" ], "off" : [ "/sfx/objects/torch_off1.wav", "/sfx/objects/torch_off2.wav", "/sfx/objects/torch_off3.wav" ] } }, "animationParts" : { "bg" : "medievalchandelier.png", "fg" : "medievalchandelierlit.png" }, "scripts" : [ "/objects/wired/light/light.lua" ], "scriptDelta" : 60, "inboundNodes" : [ [0, -1] ], "interactive" : false }