{ "objectName" : "largecastledoor", "rarity" : "Common", "category" : "door", "price" : 725, "description" : "A huge door! It's somewhat intimidating.", "shortdescription" : "Glitch Large Door", "race" : "glitch", "apexDescription" : "A huge door. You'd need a battering ram to take this down.", "avianDescription" : "This is perhaps the biggest door I've ever seen.", "floranDescription" : "Door big! Make Floran feel sssmall.", "glitchDescription" : "Identification. This is the door to a Glitch keep. It can be barred from the inside by a huge plank of wood.", "humanDescription" : "A huge fortified door. It'd require more than a battering ram to get this open.", "hylotlDescription" : "Such doors are built for those that many wish to harm.", //Not sure how to get animation working properly. "inventoryIcon" : "largecastledooricon.png", "orientations" : [ { "dualImage" : "largecastledoor.png:default", "imagePosition" : [-24, 0], "spaces" : [ [0, 0], [0, 1], [0, 2], [0, 3], [0, 4], [0, 5], [0, 6], [0, 7] ], "anchors" : [ "bottom", "top" ] } ], "scripts" : [ "/objects/wired/door/door.lua" ], "scriptDelta" : 5, "animation" : "/objects/wired/door/door.animation", "animationCustom" : { "sounds" : { "open" : [ "/sfx/objects/largecastledoor_open.wav" ], "close" : [ "/sfx/objects/largecastledoor_close.wav" ] } }, "animationParts" : { "door" : "largecastledoor.png" }, "animationPosition" : [-24, 0], "inboundNodes" : [ [0, 7] ], "outboundNodes" : [ [0, 0] ] }