{ "objectName" : "castlehiddendoor", "rarity" : "Common", "category" : "door", "price" : 700, "description" : "Something isn't quite right with these bricks.", "shortdescription" : "Glitch Hidden Door", "race" : "glitch", "apexDescription" : "Some of these bricks are misplaced.", "avianDescription" : "These bricks don't look real.", "floranDescription" : "Brickss ssmell different to other brickss.", "glitchDescription" : "Scanning. Something is hidden here.", "humanDescription" : "These bricks have an unnatural shine.", "hylotlDescription" : "Something about the way these bricks are crafted is odd.", //Not sure how to get animation working properly. "inventoryIcon" : "castlehiddendooricon.png", "orientations" : [ { "dualImage" : "castlehiddendoor.png:default", "imagePosition" : [-16, 0], "spaces" : [ [-1, 0], [-1, 1], [-1, 2], [-1, 3], [-1, 4], [0, 0], [0, 1], [0, 2], [0, 3], [0, 4], [1, 0], [1, 1], [1, 2], [1, 3], [1, 4] ], "anchors" : [ "background" ] } ], "scripts" : [ "/objects/wired/door/door.lua" ], "scriptDelta" : 5, "animation" : "/objects/wired/door/door.animation", "animationCustom" : { "sounds" : { "open" : [ "/sfx/objects/stonedoor_open_fast.wav" ], "close" : [ "/sfx/objects/stonedoor_close_fast.wav" ] } }, "animationParts" : { "door" : "castlehiddendoor.png" }, "animationPosition" : [-16, 0], "inboundNodes" : [ [-1, 4] ], "outboundNodes" : [ [1, 0] ] }