{ "objectName" : "castledoor", "rarity" : "Common", "category" : "door", "price" : 475, "description" : "A strong door from a Glitch castle.", "shortdescription" : "Glitch Castle Door", "race" : "glitch", "apexDescription" : "Though wooden, this door is strong.", "avianDescription" : "This door is much stronger than it looks.", "floranDescription" : "Door sso sstrong.", "glitchDescription" : "Educate. The Glitch reinforce their doors to make their castles secure.", "humanDescription" : "A heavy door with a barred window.", "hylotlDescription" : "A perfect door for a defensive structure.", //Not sure how to get animation working properly. "inventoryIcon" : "castledooricon.png", "orientations" : [ { "dualImage" : "castledoor.png:default", "imagePosition" : [-16, 0], "spaces" : [ [0, 0], [0, 1], [0, 2], [0, 3], [0, 4] ], "anchors" : [ "bottom", "top" ] } ], "scripts" : [ "/objects/wired/door/door.lua" ], "scriptDelta" : 5, "animation" : "/objects/wired/door/door.animation", "animationCustom" : { "sounds" : { "open" : [ "/sfx/objects/woodendoor_open.wav" ], "close" : [ "/sfx/objects/woodendoor_close.wav" ] } }, "animationParts" : { "door" : "castledoor.png" }, "animationPosition" : [-16, 0], "inboundNodes" : [ [0, 4] ], "outboundNodes" : [ [0, 0] ] }