{ "objectName" : "consoletribal3", "rarity" : "Common", "category" : "wire", "price" : 475, "description" : "An access panel with a flame carved into its base.", "shortdescription" : "Avian Flame Console", "race" : "avian", "apexDescription" : "This access panel contains technology I don't understand.", "avianDescription" : "These panels send crystal vibrations to other crystal devices.", "floranDescription" : "Ssstrange Avian technology. The Floran would love to devour.", "glitchDescription" : "Mystified. This technology is new even to my creator. The crystals within seem capable of generating electrical current for compatibility.", "humanDescription" : "It looks like some kind of access panel. It doesn't seem to require a power source.", "hylotlDescription" : "Such beautiful technology. I can feel it thrum beneath my touch.", "inventoryIcon" : "consoletribal3icon.png", "orientations" : [ { "image" : "consoletribal3.png:.off", "imagePosition" : [-8, 0], "direction" : "left", "flipImages" : true, "spaceScan" : 0.1, "anchors" : [ "bottom" ] }, { "image" : "consoletribal3.png:.off", "imagePosition" : [-8, 0], "direction" : "right", "spaceScan" : 0.1, "anchors" : [ "bottom" ] } ], "scripts" : [ "/objects/wired/switch/switch.lua" ], "scriptDelta" : 5, "animation" : "/objects/wired/switch/switch3.animation", // If we hade Left and Right as separate orientations, then each of those // could have a different "animationParts" section with left and right, but // as it stands we cannot. In order for this to be fixed real L/R // orientations have to go in. "animationParts" : { "switch" : "consoletribal3.png" }, "animationPosition" : [-8, 0], "outboundNodes" : [ [0, 0] ] }