{ "itemName" : "humantier1hammer", "level" : 1, "dropCollision" : [-4.0, -3.0, 4.0, 3.0], "maxStack" : 1, "rarity" : "common", "description" : "Sledgehammer. A regular sledgehammer.", "shortdescription" : "Sledgehammer", "tooltipKind" : "sword", "weaponType" : "Hammer", "image" : "humantier1hammer.png", "firePosition" : [8, 2], "fireTime" : 1.25, "fireAfterWindup" : true, "soundEffect" : { "fireSound" : [ { "file" : "/sfx/melee/swing_hammer.wav" } ] }, "colorOptions" : [ /* GREY */ { "ffca8a" : "b5b5b5", "e0975c" : "808080", "a85636" : "555555", "6f2919" : "303030" }, /* BLACK */ { "ffca8a" : "838383", "e0975c" : "555555", "a85636" : "383838", "6f2919" : "151515" }, /* GREY */ { "ffca8a" : "b5b5b5", "e0975c" : "808080", "a85636" : "555555", "6f2919" : "303030" }, /* WHITE */ { "ffca8a" : "e6e6e6", "e0975c" : "b6b6b6", "a85636" : "7b7b7b", "6f2919" : "373737" }, /* RED */ { "ffca8a" : "f4988c", "e0975c" : "d93a3a", "a85636" : "932625", "6f2919" : "601119" }, /* ORANGE */ { "ffca8a" : "ffd495", "e0975c" : "ea9931", "a85636" : "af4e00", "6f2919" : "6e2900" }, /* YELLOW */ { "ffca8a" : "ffffa7", "e0975c" : "e2c344", "a85636" : "a46e06", "6f2919" : "642f00" }, /* GREEN */ { "ffca8a" : "b2e89d", "e0975c" : "51bd3b", "a85636" : "247824", "6f2919" : "144216" }, /* BLUE */ { "ffca8a" : "96cbe7", "e0975c" : "5588d4", "a85636" : "344495", "6f2919" : "1a1c51" }, /* PURPLE */ { "ffca8a" : "d29ce7", "e0975c" : "a451c4", "a85636" : "6a2284", "6f2919" : "320c40" }, /* PINK */ { "ffca8a" : "eab3db", "e0975c" : "d35eae", "a85636" : "97276d", "6f2919" : "59163f" }, /* BROWN */ { "ffca8a" : "ccae7c", "e0975c" : "a47844", "a85636" : "754c23", "6f2919" : "472b13" } ], "primaryStances" : { "directional" : false, "projectileType" : "hammerswoosh1", "projectile" : { "speed" : 0.1, "power" : 12.5 }, "idle" : { "twoHanded" : false, "armAngle" : -90, "swordAngle" : -90, "handPosition" : [-2.7, -14.5], "duration" : 0.1 }, "windup" : { "twoHanded" : true, "armAngle" : 90, "swordAngle" : 90, "handPosition" : [-2.7, -14.5], "duration" : 0.05 }, "cooldown" : { "twoHanded" : true, "armAngle" : -45, "swordAngle" : -90, "handPosition" : [-2.7, -27], "duration" : 0.4 } } }