{ "itemName" : "apextier7spear", "level" : 6, "dropCollision" : [-4.0, -3.0, 4.0, 3.0], "maxStack" : 1, "rarity" : "legendary", "description" : "Hear No Evil. A trident-like curved spear.", "shortdescription" : "Hear No Evil", "tooltipKind" : "sword", "weaponType" : "Spear", "image" : "apextier7spear.png", "firePosition" : [45.5, -8.5], "fireTime" : 0.8, "fireAfterWindup" : true, "soundEffect" : { "fireSound" : [ { "file" : "/sfx/melee/swing_spear.wav" } ] }, "colorOptions" : [ /* BLUE */ { "ffca8a" : "96cbe7", "e0975c" : "5588d4", "a85636" : "344495", "6f2919" : "1a1c51" }, /* BLACK */ { "ffca8a" : "838383", "e0975c" : "555555", "a85636" : "383838", "6f2919" : "151515" }, /* GREY */ { "ffca8a" : "b5b5b5", "e0975c" : "808080", "a85636" : "555555", "6f2919" : "303030" }, /* WHITE */ { "ffca8a" : "e6e6e6", "e0975c" : "b6b6b6", "a85636" : "7b7b7b", "6f2919" : "373737" }, /* RED */ { "ffca8a" : "f4988c", "e0975c" : "d93a3a", "a85636" : "932625", "6f2919" : "601119" }, /* ORANGE */ { "ffca8a" : "ffd495", "e0975c" : "ea9931", "a85636" : "af4e00", "6f2919" : "6e2900" }, /* YELLOW */ { "ffca8a" : "ffffa7", "e0975c" : "e2c344", "a85636" : "a46e06", "6f2919" : "642f00" }, /* GREEN */ { "ffca8a" : "b2e89d", "e0975c" : "51bd3b", "a85636" : "247824", "6f2919" : "144216" }, /* BLUE */ { "ffca8a" : "96cbe7", "e0975c" : "5588d4", "a85636" : "344495", "6f2919" : "1a1c51" }, /* PURPLE */ { "ffca8a" : "d29ce7", "e0975c" : "a451c4", "a85636" : "6a2284", "6f2919" : "320c40" }, /* PINK */ { "ffca8a" : "eab3db", "e0975c" : "d35eae", "a85636" : "97276d", "6f2919" : "59163f" }, /* BROWN */ { "ffca8a" : "ccae7c", "e0975c" : "a47844", "a85636" : "754c23", "6f2919" : "472b13" } ], "primaryStances" : { "directional" : true, "projectileType" : "spearswoosh1", "projectile" : { "speed" : 0.1, "power" : 6.8 }, "idle" : { "twoHanded" : false, "armAngle" : -90, "swordAngle" : -90, "handPosition" : [0.5, -3.5], "duration" : 0.1 }, "windup" : { "twoHanded" : true, "armAngle" : -110, "swordAngle" : -90, "handPosition" : [1.5, 1.5], "duration" : 0.05, "statusEffects" : [] }, "cooldown" : { "twoHanded" : true, "armAngle" : -50, "swordAngle" : -90, "handPosition" : [1.5, -24.5], "duration" : 0.2, "statusEffects" : [] } } }